My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. "- PHB Page 175, Top Left of the Page. Maybe I will go and amend that, after a little more thought. It would be neat to play around with the disarming attack feature in the whip master feat too. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. I havent yet, but its still on the to-do list! On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. I rarely see them used which is a shame for a weapon with so much flavor. The real flail was a two-handed peasants weapon. -Damage: 2D4. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Would you use them in your game? -Disarm: Succeeds, item drops at Targets feet Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. A tentacle of semi-solid shadow lashes out at a target within range. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. This is powerful but not broken. Linguistic DnD 5E feat . The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Oh I just had a great idea. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! It just doesn't ring true to me. Have you playtested it? Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Menu. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. -Disarm: Succeeds, item equal distant between player and target -Disarm: Succeeds, player retrieves item Pretty straight-forward. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). Because of this, Ive given it a mini Divine Smite attached to its damage. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Duration: Instantaneous. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. If you succeed, you either knock the target prone or pull it 5 feet toward from you. ;). Plenty of other famous characters use whips and look slick as hell doing so. This feats main problem is its busted on a rogue. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. If theres no benefit from combining them players will be resentful. You are at your best keeping your opponents at bay. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Well the wording could use some fixes, but balance-wise it seems fine. Thanks. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. It wasn't the intention. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. dndbeyond.com forum tags Compendium. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Thanks for the comment. JavaScript is disabled. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. I really want whips to be viable. When using a whip you can make it crack at will. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. The final ability you get is very situational, though could potentially be cool. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. A die is expended when you use it. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. Fencing Master: Is it too much like the Duelist subclass? We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. What other Feats would Spell Sniper pair best with? If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! Each foot you swing costs one foot of movement. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. A die is expended when you use it. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. This site works best with JavaScript enabled. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. Id additionally rule that the spear is a reach weapon. Is this homebrew Whip Specialist Fighting Style balanced? Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Better than absorbing damage is preventing it all together. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Ghost Rider can even magically extend the length of the chain. Those medieval headsmen chose axes for a reason, right? Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). )The)math . forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. I say theoretically because theaction economy does come into play here. For a better experience, please enable JavaScript in your browser before proceeding. Hexadin should be fun, but a straight rogue would also be fun. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Youve Got to Roll With It was published in the national broadsheet, The Independent. However, whips are not poorly-balanced. Yes its simple, but its also excruciatingly dull. First of all, whips arent light weapons. If we give rogues proficiency with whips the weapon now has a niche. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Pathfinder Second Edition Core Rulebook. How do I convince them to let . Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Today. Thorny Ki. -Trip: Succeeds, target must Dex Save or be Prone Casting Time: 1 action. -Trip: Succeeds, target must Dex Save or be Prone The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. What if we gave this character a way to become more of a crowd control role? By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. Your feat suggestion is the closest I have come to making that idea viable I think. Barbarian 3 / Rogue X. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! Though not specified, it seems like the Grab is supposed to take your entire Action. Even a blind squirrel finds a nut once in awhile. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. ), @NautArch That's correct. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. The best answers are voted up and rise to the top, Not the answer you're looking for? I'm already working on a new version very similar to the one you suggested! You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. Mending PHB: Too situational. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You must use the new roll, even if it is a 1 or a 2. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Crossbow Expert 3. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): To subscribe to this RSS feed, copy and paste this URL into your RSS reader. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Use coupon code DungeonSolvers10 for 10% off your order! You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Welcome to this Dungeons & Dragons 5th Edition wiki. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. (Booming Blade, Green-Flame Blade). You know who loves finesse weapons? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. The problem is that its a niche weaponwithout a niche. I may well come and finish the job over time. Can you maintain a grapple you are no longer capable of initiating? Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. The Abyssal Whip is a powerful weapon and extremely accurate. Ok, yeah I think your version is pretty good and seems more realistic too. It holds a maximum of 3 charges of the paladinsDivine Sense ability. My primary intention is to disarm. So, now that you understand my thought process, I hope you enjoy these feats. Rogues are not proficient with whips and would still have to choose to take this talent. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Look out multiverse. Want a Sorcerer with a pet weasel? I will be looking for some more articles on your site thanks for this lovely post. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. @jgn A campaign where one of my players wants to use a whip all the time. I was just suggesting other options to work with it. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Is this homebrew "Acrobatic Grappler" feat balanced? One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. When wielding a whip, you can attempt to grab another creature using your whip. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. The whip wouldnt replace a dagger for rogues either. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Pinterest. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? Great Weapon Master / Sharpshooter 1. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. You can find the feats in the PDF below. It can be telepathically ordered to do pretty much anything such as lasso a creature. As-is theyre just daggers that havereach. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Whip Master's special action is slightly less effective for the following reasons. in the Players Handbook, as an optional way of making your weapon choice mean something? Thats a hefty chunk of your action economyto pull off this maneuver. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Tags: Damage Control Combat Basic Rules Whip Master: Flavourful and makes the whip a more viable choice. It made me think of important details. What is the correct way to screw wall and ceiling drywalls? By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. If you have any balance suggestions please feel free to share them! *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Its a little untidy, esp. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. by Wizards of the Coast. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Divine Strike using a whip would be fun. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. -Disarm: Succeeds, item drops at Players feet It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. The closest thing I could think of to these mechanics are theGrapple andShove actions. POLEARM MASTER FEAT . Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. I feel like this had to have been an oversight or something. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Dungeon Solvers . It only takes a minute to sign up. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Feats. Tools. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Not bad. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Nice work on the D&D community! This makes it un-desirable for any class that gets Extra Attack. A class without access to other reach weapons now has one that they can rely upon. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Also available on Fantasy Grounds. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. How would you do it? Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Resilient 5. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Are there other ways I could really bring this character idea to life? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. In fact, its probably one of the cooler uses of a whip. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Otherwise, I think it's a cool idea. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. - ranged "grapple" and then attack? Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). You are a dangerous opponent while weilding polearms. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist.