Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection. ) - Jorm's 3 has a sonar effect in a fixed radius while he's underground. ( 24 days ago. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. As a replacement for boots, I normally go Gem of Isolation, because of the good power, health and slow if there is no other more pressing option. this can only occur once every 45 seconds. PASSIVE - You deal 30% increased damage to Jungle Monsters. 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You definitely out damage him, and I would say that your wave clear is superior. ) Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Smite is an online battleground between mythical gods. [scoreVal] => 4 First off, lets just be clear here he does hurt early and late game, but so do you. Can be upgraded at level 20. [url] => fafnir Using this item will allow you to teleport up to 45 units away instantly. You out damage geb, no contest. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. This is a provisionally easy ranking. [scoreVal] => 3 If he misses his chains on you, laugh at him. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Smite's Jormungandr season 9 builds page. First, sorry for my english. Their Attack Speed is reduced by 25% for the duration. [url] => artio ) Join the leading SMITE community.Create and share God Guides and Builds. Vote received! [god_id] => 28 PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. You can support us ad-free for less than $1 a month! You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. This author would like to receive feedback. Array Would you like to let the author know their guide helped you and leave them a message? Data provided by Hi-Rez Studios. [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. ) PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. [scoreVal] => 3 There is no reason anyone should miss a chain on someone as big as Jorm. [scoreVal] => 3 Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. [god] => Array PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% damage mitigation. You will find builds for arena, joust, and conquest. ( Apocalypse. [god] => Array [scoreVal] => 3 If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. [notes] => Obnoxious CC. I want to receive promotions from our partners. ) Lots of CC (Slows, Knockups, Trembles). [display_name] => Terra Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. [scoreVal] => 3 ) When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 20% of your Magical Power. The two of you are fairly even in terms of damage output early game, and he cannot ult you. 1. The issue here is that he provides a lot of support to his team, more than you. There isn't much to the mirror match, if you play better, you will win. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Want to support SmiteFire with an ad-free experience? Smite Arena Jormungandr Season 8.7 No BOOTS High Damage!!!! So, I suggest you should use Jormungandr solo, tank. Gem Of Fate -> Knights Shield -> Pridwen. Please verify that you are not a bot to cast your vote. This can only occur once every 15 seconds. [url] => cthulhu If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. You out damage geb, no contest. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. ) Array [url] => xing-tian The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Array You can build Chronos before Magus if you want extra cooldown early. The initial countdown will not start until you leave the fountain. SMITEFire is the place to find the perfect build guide to take your game to the next level. Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. Unlike someone like Khepri or Kumba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. [notes] => Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. [god_id] => 69 [scoreVal] => 3 As he can put out some CRAZY damage numbers, especially with a bruiser build. [display_name] => Apollo Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. This shield lasts 6s. [url] => izanami The two of you are fairly even in terms of damage output early game, and he cannot ult you. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. [display_name] => Izanami ) And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. The physical and magical defense items can and should be switched out if needed. - YouTube This game was super fun and it got intense towards the end! 1. You can go Gilded Arrow if you want to do more basic attack damage early and upgrade it to diamond at level 20. This author would like to receive feedback. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. At 55 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Cooldown - 120s. He won't kill you but he will make your life hell in lane. Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. [god_id] => 32 Ultimate provides a good escape and has fantastic peel potential . ( Array She can't proc your passive, but she may not have to. [god] => Array Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Best Jormungandr build guides for Smite 2023. This can only occur once every 15 seconds. [god] => Array You can see the most recently updated guides on the browse guides page. Patch 6.3 by Karmas Greed - 4 years ago. Cooldown - 150s. Ganesha is a guardian God has surprising high damage, , crowd control and very tanky. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Jorm can easily get kills himself however! If Sol and or Olorun are your enemy ADC's, or your enemy ADC uses a lot of abilities, like Chiron or AMC, I've found that this works nicely. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. - War Flag: My new favorite, which provides good recovery in the laning phase for assists on minions and jungle monsters. Funnily enough, Ares really is the best and the worst matchup simultaneously. Find the best Jormungandr build guides for SMITE Patch 10.2. 1. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. Great kill confirm to enemy's retreating. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. So could you play a jungler, yeah, sure. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Always you can, buy the attackers blessing, if you cant, buy the warrior blessing. Start If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). ) When in doubt, just assume it doesn't work. Jormungandr submerges into the ground turning invisible as he searches for prey. [god_id] => 12 [display_name] => Sobek PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This guide has not yet been updated for the current season. ( [god_id] => 9 The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. Strong and Fast Basic attack damage. Join. I'd be happy to share a damage build I've been working on if you'd like. If you are alone you only gain 40 Physical and Magical Protections. [scoreVal] => 3 Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. Join the leading SMITE community.Create and share God Guides and Builds. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. Jormungandr is god suitable for teamfights. What should I play/do next?Subscribe for more http://goo.gl/1jrvu6Follow . This item can not be used if you have taken or dealt damage in the last 3s. 1. ) Vote received! Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. [url] => apollo !Team Web Site: https://GarzaGaming.comGGC Video Library: https://www.y. ( Array . She will hurt you, same as she would hurt any tank. Best tip for this matchup, but lots of wards and watch for ganks. Vote received! [god_id] => 85 You can see the most recently updated guides on the browse guides page. [notes] => Cthulhu and Jorm are both fairly similar in kit. Today we will be playing the new character Jormungandr, with a full damage build! PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown.
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